How MMOS works
A technical field guide to the systems behind the simulation — the real mechanics, numbers, and formulas. Start anywhere; every page links to the ones it touches.
Everything in this wiki documents MMOS v0.1 behaviour. The game is in active development, so systems and numbers will shift — articles will be revised version to version.
Adventurers & AI
Adventurers
Every adventurer is an autonomous agent with its own stat block, a goal-stack brain, and a fixed decision loop that picks what to do next.
Read moreArchetypes & Drives
Drive vectors give every adventurer a personality — weighted urges that bias which goal it picks and which mobs it hunts.
Read moreGroups & Social
Adventurers team up on their own — same-faction parties of up to five that share a colour, follow a leader, and split apart when the goal's done.
Read moreSessions & Economy
Sessions & Subscriptions
The whole game runs on a 120-second day. Adventurers log in and out on that clock, earn fun while they play, and renew a $15 subscription every seven days — or churn.
Read moreEconomy & Markets
Gold enters from mob drops and vendor sales and leaves through your build costs and fees. Items move through vendors at fixed prices and a player-driven auction house.
Read moreProfessions & Crafting
Gathering and crafting professions give adventurers a second career — harvesting nodes and turning materials into goods that feed the auction house.
Read moreCombat & Conflict
Combat & Mobs
Combat is a threat-driven loop: combatants trade hits on attack cooldowns, aggro follows damage, mobs leash home when over-pulled, and death routes to the nearest graveyard on an escalating timer.
Read moreZones & PvP
Zones are polygons you paint over the map to set level ranges, factions, and PvP rules — turning open terrain into contested, dangerous, or beginner-safe ground.
Read moreThe World
World Building
Every server starts as open ocean. You paint terrain tile by tile, raise elevation, and place the settlements, graveyards, and roads adventurers depend on — each tile a budget decision.
Read moreTravel & Docks
Docks open sea routes between islands and flight paths sell fast travel across the map — stitching scattered landmasses into one reachable server.
Read more