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🧝v0.1

Core System

Adventurers

You never control an adventurer directly. Each one is a self-directed character: it takes stock of what's around it, decides what it wants, and acts, whether that's hunting, grouping, trading, resting, or logging off for the night. This page is a tour of what makes them tick.

Control
Fully autonomous
Behaviour
Goal-driven
Growth
Levels up over time
The live breakdown of what every adventurer on the server is currently doing

A mind of its own

An adventurer is always chasing a goal. When it finishes one (or gives up on it) it stops, takes in its surroundings, and chooses what to do next, then commits and sees it through before reconsidering. It never dithers mid-fight or abandons a journey halfway, so it comes across as purposeful rather than random.

How it decides

Given a free moment, an adventurer runs down a rough order of priorities and takes the first thing that fits:

  • Time to log off? Head for an inn and call it a day.
  • Under attack in a PvP zone? Fight back, or go pick a fight.
  • A worthwhile monster nearby? Go hunt it.
  • Worn out? Walk to town to rest.
  • Feeling adventurous? Sail off to explore another island.
  • Nothing pressing? Wander somewhere new.

Personality tilts these choices (see Archetypes & Drives), so two adventurers in the same spot rarely do the same thing.

What they can set out to do

Whatever an adventurer picks becomes a goal it pursues step by step. The kinds of things they chase:

GoalMeaning
Hunttrack down a monster and fight it
Restrecover at a town or city
Travelsail between islands
Explorego island-hopping
Gatherharvest a resource node
Shopbuy and sell at a vendor
Auctiontrade on the auction house
Learnpick up a profession
Wanderdrift somewhere new

Growing stronger

Adventurers earn experience by killing monsters, level up, and grow tougher and more dangerous as they go, and tougher monsters are worth more. Resting at an inn before logging off leaves them refreshed, so their next session opens with a burst of bonus experience. Over many sessions, a fresh recruit becomes a seasoned veteran climbing your leaderboard.

This article describes MMOS v0.1 behaviour. The game is in active development, so systems will grow and change. Expect this to be revised as it does.