v0.1 alphaMMOS is in early development. Many features are still in progress.Join the Discord for announcements →

👥v0.1

Unlockable

Groups & Social

Grouping happens naturally. When two compatible adventurers cross paths they might band together, move as a unit behind a leader, and split up again as members wander off. It's the social fabric of your server forming and dissolving in real time.

Parties
Form on their own
Bond
Same faction
Identity
Shared colour

Forming a party

As adventurers move around, compatible ones who pass close by may decide to team up. They have to be on the same side (rivals won't party) and not already grouped. Once together they share goals and take on content that would be risky alone.

Reading the room

A new party is tinted a shared colour, picked from a bright palette and worn over each member's faction colour for as long as they're grouped. On a busy server you can read the social structure at a glance, clusters of matching colour moving together, and watch it shift as parties form and break apart. When someone leaves, their normal colour returns.

Following the leader

Members fall in behind a leader and take their cue from whatever the leader is doing:

  • Drifted too far back? Break off and hurry to catch up.
  • Right on the leader's heels with nothing to do? Mill around nearby.
  • Otherwise, follow the leader into whatever's next, be it a fight, a journey, or an adventure.

Leaders leave, parties fold

Membership is loose. After finishing a goal a member might strike out on their own, and logging off always means leaving the group. If the leader departs, another member takes the reins; once a party dwindles to a single person, it disbands. Groups are a constant churn of forming, leading, and breaking up.

Chatter

Grouped or passing adventurers chat with each other, and the banter, which scrolls past in the event feed, lifts their mood a little. Simply being in good company makes for a happier, stickier player.

This article describes MMOS v0.1 behaviour. The game is in active development, so systems will grow and change. Expect this to be revised as it does.