MMOS is in active development — no demo yet.Join the Discord for updates →

$0·Day 1·0 subs
In development · Wishlist now

Run the MMO.
Don't play it.

MMOS is the MMO Simulator. Paint islands, raise towns, then watch thousands of autonomous adventurers log in, level up, and pay the subscription — or rage-quit.

No demo yet — coming to Steam, Google Play & the App Store.

Select
Paint$3
Town$10
City$10
Dock$10
Mobs$20
Trees$1
The twist

You're not the hero.
You run the whole game.

In every other MMO you log in and grind. In MMOS you sit on the other side of the screen. The dungeons, the economy, the flight paths, the late-night raids — you build all of it, then the players arrive on their own.

SimCity meets World of Warcraft, with a pinch of RollerCoaster Tycoon. Your rides are raids. Your citizens are subscribers. Your bottom line is whether they renew.

MMOS — Day 1 · island server
01

Build the world

Paint islands, raise terrain, place towns, docks, inns and graveyards. Every tile is a bet with your starting capital.

02

Open the servers

Autonomous adventurers log in and start playing the MMO you built — hunting, grouping, crafting and sailing on their own.

03

Keep them subscribed

Read your KPIs, fix what's broken, and grow a world worth paying for. Bored players cancel; happy ones bring friends.

Your world, your rules

Everything an MMO needs —
and you place all of it.

Each building is a lever you pull to keep your server alive and growing. Drop it from the toolbar, pay the price, and watch the world react.

Town

Vendors & social glue

$10

City

Bustling capital hubs

$10

Dock

Sea routes between isles

$10

Graveyard

Death needs a destination

$10

Seed mobs & spawners $20

Hunting grounds give tanks, healers and DPS something to group up against. Threat, aggro and respawn flow are all yours to tune.

Paint, plant, prosper

Ground at $3 a tile, trees at $1 — sculpt the look and feel of every server.

Get your name in the game

Join the Discord for news and updates — drop your IGN in #names and spot your own character living in the simulation when the servers go live.

10 Hz live sim1,000s of agents4× time control

A whole world, simulated.

Every adventurer is autonomous — setting goals, grouping up, trading, and deciding whether your world is worth the subscription.

No demo yet

Be there when the
servers go live.

MMOSis coming to Steam, Google Play and the App Store. Wishlist now and you'll be first to build a world.

  • Wishlist onSteam
  • Coming soon toGoogle Play
  • Coming soon toApp Store

Prefer the wiki? Explore how MMOS works.