v0.1 alphaMMOS is in early development. Many features are still in progress.Join the Discord for announcements →

🏝️v0.1

Core System

World Building

Your world begins as empty sea. You paint in the land, shape its terrain, and build the settlements that give adventurers somewhere to spend, rest, and respawn. Nothing is free, so every choice is part design, part gamble.

Start
Open ocean
Build
Terrain & towns
Cost
Every tile counts
An MMOS world of painted islands scattered across the ocean

Painting the land

You lay down terrain by hand (grass, sand, snow), raise it into hills, and carve out the shape of your islands, or start from a randomly generated one. Each surface plays a little differently:

TerrainNotes
Wateropen sea: only boats cross it
Grass, sand & snowthe walkable land your world is built on
Mountainsimpassable: natural walls and barriers
Roadspaths adventurers prefer to travel along

Roads are more than decoration: adventurers favour them, so a good road network quietly steers traffic where you want it.

Every tile is a bet

Land and buildings cost money you're spending up front, betting that the world you make will draw enough subscribers to pay it back. Overbuild and you go broke before the players arrive; underbuild and they leave for want of things to do. Early on, that tension is the game.

Towns & cities

Settlements are the heart of a populated world: somewhere to shop, rest, and gather. They come in tiers:

SettlementOffers
Townan inn to rest at, vendors, quests, and travel
Cityeverything a town does, plus an auction house

Resting at a settlement leaves an adventurer recovered and in better spirits, and a city does it better than a town.

Islands & graveyards

Land only joins up edge to edge: two shores that merely touch at a corner stay separate islands, each its own little world adventurers can't simply walk between (that's what docks are for). And wherever players fight, they'll need a graveyard nearby to respawn at, so death isn't a long trek back. Where you put these things shapes how your whole population flows.

This article describes MMOS v0.1 behaviour. The game is in active development, so systems will grow and change. Expect this to be revised as it does.