Unlockable
Travel & Docks
Content nobody can reach is content nobody pays for. Two systems tie your world together: docks, where boats ferry adventurers between islands, and flight paths that sell quick travel between your hubs.
- By sea
- Boats between docks
- By air
- Flight paths
- Result
- A connected world
Docks & boats
Place a pair of docks on the coast and you open a shipping lane between them; a boat runs back and forth, picking up adventurers who want to cross and ferrying them to the far shore. Suddenly an island that was cut off is part of your world, and players spread out to the content waiting there.
Catching a boat
- An adventurer that wants to travel walks down to the dock.
- It waits there for the boat to arrive, then boards.
- The boat gathers up whoever's waiting and sets sail.
- On the far side everyone piles off and carries on with their day.
Tear down a dock and you sever the route, boats and all, and the island it served slowly empties as players drift away.
Flight paths
Flight paths offer instant travel between the settlements that support them, for a fare. Rather than haggling over every trip, you set the pricing policy and let it run: a small, steady drain on players' gold and a convenience that keeps your map feeling connected rather than sprawling.
Reaching your content
Both systems exist for one reason: adventurers only go after things they can actually get to. Docks and flights are the links that let your population reach far-flung zones. Without them, the best content in the world sits empty if it's on the wrong island.
This article describes MMOS v0.1 behaviour. The game is in active development, so systems will grow and change. Expect this to be revised as it does.