Novidades
Cada nova versão de MMOS, recurso e correção, da mais recente para a mais antiga. Jogue a demo grátis e adicione à lista de desejos na Steam para estar presente na próxima.
As notas de atualização são publicadas apenas em inglês.
v0.7.0
Alpha28 de agosto de 2026Dungeons grow into thirty-player raids, adventurers change shape, and everything you author can be packed up and shared.
0.7 is about the far end of your MMO. The instances you build can now become the thing a whole server organises around, the adventurers running them can change shape to suit the fight, and everything you author can finally leave your world and turn up in someone else's. If you continue a 0.5.x or 0.6 world, MMOS asks before upgrading it and keeps a backup copy of the original save.
Raids
Place an instance at Large or the new Epic arena size and gather up to thirty adventurers, with quick 10, 15 and 20 presets. Bosses get bigger models, tints, adornments, auras, floating encounter names and an enrage below 30% health, and a seeded three-act raid ships ready to explore. Raids are included in the free demo.
Shapeshifting
Author a shapeshift ability, pick one of five bodies (cat, wolf, bear, bird and demon), tune its stats and grant it to a class. A form lasts until the adventurer drops it or runs out its timer, and adventurers shift on their own when a form suits the moment. It starts with the new Shapeshifting research node.
Content Packs
Export items, classes, monsters, quests, dungeons and raids into a pack file, share it, and import it into another world, and the pack brings along whatever its content needs to work. A new Content Packs window keeps every pack in one place and switches one on or off in a world without deleting what it has already made. Four official packs ship with the game.
New quest types
A Visit objective points at any NPC, town or city you have placed: the adventurer travels there, arrives, then walks back to the giver to turn in. A Profession Work Order names one gatherable or one recipe and a quantity, and only what the adventurer gathers or crafts after accepting counts toward it.
Quest choice rewards
A quest can offer several items and let the adventurer take exactly one, picking whatever suits their class best. The Quests panel was rebuilt around it, and adventurers weigh what a quest truly pays before they accept it.
Combat effects and spell delivery
Ten new tricks for abilities: Leech, Deflecting, Opener, Execution, Silence, Disarm, Charge, Pull, Chain and Terrain. Leech and Deflecting can also be authored onto gear, and the Ability editor has a new Delivery card for choosing between Direct, Chain and Terrain.
Collections and bulk edits
File items, monsters, abilities, quests, mounts, professions, classes and titles into Collections you name yourself, with a definition free to belong to several. Filter a catalog to one Collection, then use Select to duplicate, delete or re-file many rows at once.
World Views
A Views button switches the map between Normal, Zones, Quests, Factions, Fun and Gatherables: zone scores, live quest markers, faction reach, where fun is coming from, and every gather node pinned above the trees that hide it. Each zone gets a dossier explaining why it scored the way it did.
Também na v0.7.0
- The MMO Control Room: subscribers, online seats, the login queue, quality and growth read as meters and lamps, with your operator levers beside them and a strip naming the one thing limiting your MMO right now.
- Pick up and move anything you have placed. Press and hold, the object follows your cursor, R turns it a step, and it keeps its stock, staff, ratings and history.
- Mob stats and encounter tuning: the Mob editor spells out health, damage and the full ability kit at real levels, and a spawner shows the exact stat range that camp will field.
- Profession Trainers: decide what each trainer teaches, including a trainer hosted by a single placed NPC with no settlement around them.
- Homestone: adventurers bind at an inn or a city and channel home once per in-game day, and the building counts the adventurers who call it home.
- Per-zone map colours, an outline or filled overlay that is remembered between sessions, and save thumbnails so the Load menu shows each world rather than a date.
- A Hall of Legends in the History tab for realm firsts and first finds, with your own choice of which loot tiers reach the timeline.
- Customise Sandbox at world creation: more than forty dials across money and servers, players and loyalty, growth, levels and XP, challenge, devoted fans and world events.
Correções e melhorias
- Shapeshift forms gained an authorable duration and no longer break nameplate visibility while shifted.
- Party and raid frames no longer overlap the retention meter, and hover tooltips no longer stick to the screen.
- Instance spawners match overworld spawners field for field, raids use summon stones as intended, and respawned dungeon trash is fought rather than walked past.
- Editor previews stay in view while you scroll the controls beside them, and the terrain diorama no longer stutters.
- Town and city windows contain their own scrolling instead of growing past their close button.
- Terrain painting no longer produces wrong grass and dirt edges.
- Performance work on the auction house, pet rendering and larger worlds.
v0.6.0
Alpha11 de agosto de 2026Create combat companions and playable races, build distinct starting areas, and shape deeper classes, quests and progression.
0.6 is one of the largest MMOS updates so far. It gives adventurers new companions to fight beside, lets races enter the world through distinct starting areas, and adds a stack of new tools for shaping the MMO they play in. If you continue a 0.5.x world, MMOS asks before upgrading it and keeps a backup copy of the original save.
Pets & summons
Classes can field up to three permanent companions, while temporary summons keep a separate slot. Pets follow their owners, join fights, take damage, hold threat and cast authored abilities, including heals and support for nearby party members.
Races & starting areas
Create playable races with their own look, bonuses, faction and class options, then give them distinct homes. A faction can have several spawn points, each limited to the races that should begin there.
Abilities level up
An ability can now have several levels, such as Fireball I, II and III. Each level has its own learn requirement, targeting, effects, cost, cast time and cooldown, and adventurers and pets automatically use the strongest level they know.
Dungeon & raid quests
Send adventurers to clear an instance, kill a specific mob or boss inside it, or collect an instance drop. Quest holders seek out and queue for the target themselves, and repeatable seven-day objectives make weeklies possible.
Server rates & XP curves
Set a global XP rate, shape the character-level curve, and give professions a curve of their own. Every curve opens as a bar chart where you can set the exact requirement for an individual level.
Adventurer titles
Author name prefixes and suffixes such as Sir or the Brave, then award them through quests. Earning a title grants fun, and adventurers display the rarest title they own.
Quest stats & targeting
Every quest records offers, completions, current holders and lifetime gold paid. A new Limited to filter can reserve it for selected classes, races or professions.
Adventurers show their gear
Zoom in to see adventurers carry their equipped weapons and shields. One-handed, off-hand and two-handed gear follows each character's movement and facing, and the layer can be switched off in Settings.
Também na v0.6.0
- A full pet editor with eight bodies, live previews, editable colour, size, movement, combat stats, role and an ability kit of up to four spells.
- Tank companions can pull attention from their owner, while friendly pet casts can support the nearby party.
- Profession progress is now visible in adventurer profiles, so you can inspect the effect of your XP curves on a real player.
- The tutorial takes a deeper tour through the windows it opens and gives players time to look around each editor.
- The Research window is wider and clearer, with larger nodes and fewer clipped technology names.
Correções e melhorias
- The Auction House, crafting economy, vendor pricing and Economy panel received an extensive correctness and readability pass.
- Pet following, combat positioning and recovery from blocked paths were improved.
- Large-world rendering and simulation received several performance passes.
- The ability preview now shows support mobs healing and shielding themselves instead of appearing inert.
- Dungeon Save & Exit now asks whether to reopen the instance instead of silently leaving it closed.
- Item pickers, profession crafting, draggable windows and several editor workflows received fixes and readability improvements.
- Tank, Healer, Damage and Support labels in the Players leaderboard are readable on parchment again.
v0.5.1
Alpha31 de julho de 2026Author your own playable races, let adventurers pick the roles they actually want, and see how every zone really plays.
0.5.1 hands you the character-create screen. Author playable races with their own look, bonuses and class list, then watch new subscribers roll a role first and a class that serves it, so your server fills with real tanks and healers instead of a wall of damage dealers. A new Zones tab scores every zone out of 100 from actual play, the economy got a serious balance pass, and a long list of fixes landed. Your 0.5 saves load unchanged.
Playable races
A rebuilt Races & Classes window with a live 3D preview lets you author races: a head cosmetic from the mob head set, racial stat bonuses, a faction (or Neutral), an allow-list of classes they may play, and release control so a race only appears once you say it is live. Released races reach new subscribers only, nobody is retroactively reassigned.
Desire-first character creation
New adventurers now roll an intended role from their drive vector first, then a class that offers it, then a race whose bonuses serve it. The result is a believable role spread: tank-inclined and healer-inclined players finally pick tank and healer classes.
Zone stats and zone ratings
A new Zones tab scores every zone out of 100 from what you built inside it and how it actually plays. A persisted per-zone counter store fed by deaths, kills, XP, gold and fun (plus a foot-traffic sampler) drives the readout, with a deadliest-mob breakdown and chips calling out zones that are overtuned or mostly empty.
Gathered materials can finally be sold
Ore, lumber, fibres and herbs used to have no sell outlet at all, so they sat in bags forever while crafters bid an auction house that structurally could not have supply. Gatherables now reach the auction house, and prices decay back to equilibrium instead of ratcheting to the cap.
Adventurers react to their gear
Four new thoughts fire the moment an adventurer equips something: whether it looks good, whether it suits their class, whether it hits noticeably harder than what it replaced, and a bad-mood thought when their gear has fallen behind their level.
Feed rows that tell you what to do about it
Nine bad-mood feed rows now carry an advice line naming the cause and the lever that fixes it. Two of them carry buttons that take you straight there: open the Gear Report for stale gear, or review the subscription price when the sub feels expensive for the fun on offer.
Steamworks is live
Achievements, Steam Cloud saves, rich presence and store-page buttons that open the Steam overlay, plus layouts that fit a 1280x800 Steam Deck screen. Full Steam Deck support is still a work in progress.
Mounts look like mounts
Mount drops now pop the mount's own model over the looter instead of a generic loot glyph, and mount rows in spawner drop tables and collection lists show a baked icon of the actual mount.
Também na v0.5.1
- Race is surfaced everywhere: in the adventurer info window, as a filter and column in the Players panel, and as a third distribution donut in Stats.
- Kill XP by zone: a third column in the XP tab, with map pins that fly the camera straight to the zone.
- Item editor: filter your catalogue by minimum level range, so you can see what a level-20 player can actually equip.
- Gear Report: gap hints now name the armour type as well as the slot, and the report opens in its own window instead of riding inside the item editor.
- Dungeon editor: a loot hint reads out the run's gold haul against a fair-haul reference.
- Crafters buy inputs for skill-up crafts, not just profitable ones, so low-level crafters exert real buying pressure.
- Low-level adventurers no longer get marooned in high-level auction cities, thanks to a fight-starved exit boost, a cooldown after a fruitless auction trip, a destination band based on what they can actually fight, and a flight-path zone gate.
- Generous gold loot no longer lowers a dungeon's Fun rating, and mount drop rows are valued at 25% of the stable price when the sim reasons about loot worth.
Correções e melhorias
- Tanks lost roughly a third of their max HP every time you loaded a save, because the gear pass ran before the role pass.
- Quest progress survived despawn and landed on whoever recycled that entity slot next.
- Mob aggro was never cleared on logout or despawn, so offline bodies that could not fight back were killed while their owner was away.
- Adventurers could log out inside a live dungeon run while still holding the slot, or linger as a phantom party member while committed to a group.
- Deleting a dungeon had no cascade at all: live runs were stranded, sometimes on water, and testers leaked.
- Bosses wandered out of their rooms, occasionally far enough to walk into lava and kill themselves. Wander is now anchored to the spawn point.
- Mobs could spawn inside wall masonry, invisible and immobile. Placement now requires walkable ground, with a new blocked-or-unreachable spawner warning.
- Demolishing a dock stranded its queued passengers, and demolishing a faction's last spawner stranded that faction's entire auction house. Renaming a faction did the same, because the price book was keyed by name.
- Crafting with a full bag produced nothing while still consuming a trip, and sellers could win their own auction listings.
- Saves from older builds load again behind an explicit upgrade confirmation that writes a backup first, save rows show a version badge, and quitting the desktop app waits for the autosave to finish.
v0.5
Alpha24 de julho de 2026Mounts, a RollerCoaster Tycoon style dungeon revamp, and a living week that keeps your servers busy.
This is the biggest MMOS build yet and the one heading to the free Steam demo. Your adventurers now ride and fly, your dungeons run like theme-park attractions you can read at a glance, and your server finally has a real week: busy weekends, holiday surges and a reset day you choose.
Mounts, ground and flying
Stable vendors unlock in cities, a full Mount editor lets you author bodies, flair colours and sizes, and rare mounts drop from bosses. Adventurers collect every mount and ride their fastest, rarest prize. Flyers even cross open water.
Dungeon & Raid Revamp 2.0
Manage instances like a tycoon. Close them while you edit, send staff-led test parties in, and read Fun, Challenge and Lethality at a glance. Six new wall themes and a shelf of props (braziers, rugs, rubble, cobwebs, bones) give every dungeon its own look.
Mob Editor & telegraphed abilities
Design your own mobs with custom body shapes, eyes, horns, tails and sizes, then arm them with melee, ranged or magic auto-attacks and telegraphed abilities from the Ability editor.
Weeks, holidays & a mini calendar
Your world runs on a living week. Weekends and holiday seasons fill your servers, you pick the weekly reset day, dungeons get lockout periods, and a cute week strip hops to the next day under the clock.
Run your own events
Schedule named events straight onto the calendar with a colour, a budget and a repeat rhythm. Watch logins and fun climb while they run. Bigger budgets pay off bigger, but a flop still costs you.
Live Auction House
A full WoW-style Auction House window. Browse global or faction listings and audit every completed transaction over 7-day, 30-day and all-time periods, so you can see what is actually selling.
Deeper gear & the Gear Report
Four new gear stats (armor, crit chance, heal power, move speed) and a Gear Report that maps your item progression across every class so you can spot the gaps.
Adventurers with personality
Players now stop to chat and hang out, bobbing along and forming friendships or grudges from good and bad interactions. New traits like Insomniac, Parent and Nocturnal shape when and how each one plays.
Também na v0.5
- Need / Greed loot rolls with a proper roll ceremony for green-and-above gear.
- Professions 2.0: synergising picks, respec, and uptake shown across your player base.
- Class release control: decide when classes and roles go live, set role unlock levels, and charge or waive respec fees.
- A friendly in-game mascot talks you through the tutorial and greets you by name.
- Stats panel with a daily concurrent-users graph, plus MMO Summary and a Rimworld-style history feed.
- Player thoughts reworked RollerCoaster Tycoon style, grouped by what players love and dislike.
- Quality of life: rebindable controls in their own window, colour-vision text options, 45 degree placement rotation, per-spawner XP multipliers, Photo mode (Shift+F12), a subscribed-only leaderboard filter, a searchable Players list, and free server-capacity toggling.
- Report a Bug button in settings so you can send feedback in one click.
Correções e melhorias
- Damage text is anchored to the world again, so numbers no longer drift when you pan the camera.
- Dungeon runners fight back against mobs that aggro them instead of sprinting past to the boss.
- Smarter AoE discipline, so adventurers stop biting off whole camps and getting themselves killed.
- Adventurers no longer strand as corpses after loading, or get stuck fighting at miniature size near towns.
- Crafters properly value consumables and buy vendor-only reagents, so previously ignored recipes get made.
- Auction House deposits refund on successful sales and vendor prices were rebalanced, so nobody lists at a loss.
- Sounds respect distance now, so you will not hear loot rolls from a dungeon across the world.
- Dungeon parties cap at 5 and raids at 6 to 30, and day-night no longer bleeds into dungeon interiors.